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Fours Ruleset

1 - Fours Ruleset

  • 1.1 - Teams are required to play with 4 players per match.
    • 1.1.1 - Teams may choose to play with 3 players if they are unable to get 4 players for the match. Check Match Rules 3.12 for ringer/merc specifics.
  • 1.2 - Class restrictions are below:
    • Scout - 1
    • Soldier - 1
    • Pyro - 1
    • Demoman - 1
    • Heavy - 1*
    • Engineer - 1
    • Medic - 1*
    • Sniper - 1
    • Spy - 1
      • Teams may only have one medic or one heavy at a time. Never both.
  • 1.3 - 4v4 is played on KOTH and 3CP maps. The season map pool is as follows:
  • 1.4 - KOTH is played first to 3 round wins. The config used is cltf2_4s_koth.cfg. Links to custom configs are here.
  • 1.5 - 3CP is played first to 5 round wins, with a match time of 25 minutes. Using Improved Match Timer, max round times have been reduced to 4 minutes 30 seconds. If the match time ends and neither team has achieved 5 round wins, the plugin will automatically set the map win limit. Using RGL’s example for how map win limit changes -
    • Example: If at 30 minutes the score is (2-3), the win limit will automatically be adjusted to 4 with the next team to reach 4 rounds won being the winner. The config used is cltf2_4s_3cp.cfg.
  • 1.6 - 4s is played on this whitelist.
  • 1.7 - Teams are allowed 6 players per roster.
  • 1.8 - Teams can only have one ringer/merc per game. Check Match Rules 3.12 for more information on ringer/merc policy.
    • 1.8.1 - During playoffs teams may not use the same player for multiple games.